![]() One character vanishes from view and instantly ends up in another location. The most important way, for my purposes, to use a bar of ki is by performing a teleport counter, or TC. Otherwise, you can use ki one “bar” at a time. If you go to full, then you can do some special moves. The ki gauge isn’t something that fills just once a battle you might actually fill it a dozen times or more, or you may never fill it if you keep on using ki gradually rather than waiting for it to go to full. This is a lot like my earlier-drafted cinematic combat system.ĭBZ Burst Limit has a “ki” gauge and a fatigue gauge. Dragonball Z: Burst Limit not only employs a third gauge, but the ones apart from the health gauge are freely dynamic, filling and depleting depending on action. ![]() That too usually only went up until filled to max, then you can use some devastating ability. Some other fighters added another layer in the form of an energy/rage gauge. ![]() Early fighting games had one status, a life gauge, and it only went one way: down. ![]()
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